Admin Admin
Posts : 59 Join date : 2012-03-13
| Subject: Talent Tree: Telekinesis Sat Mar 24, 2012 3:18 pm | |
| Advanced Pull: As pull but target moves 2 squares closer per round; prerequisites: pull Master Pull: as pull but the target is also incapable of taking any action while being pulled; prerequisites: pull, advanced pull Advanced Throw: as throw but target takes 3d6 damage; prerequisites: throw Master Throw: as throw but target falls prone; prerequisites: throw, advanced throw Advanced Slam: as slam but add an additional die of damage; prerequisites: slam Master Slam: as slam but if you exceed their fortitude save by 10 move target one level down the condition track; prerequisites: slam, advanced slam | |
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ronmonks
Posts : 17 Join date : 2012-03-14 Age : 34 Location : margate, florida
| Subject: Re: Talent Tree: Telekinesis Sat Mar 24, 2012 3:35 pm | |
| I'm liking the talent tree, but if regular old pull renders the target prone, doesn't being prone already hinder what actions you can take? It's been a while since i played saga edition, so i could be, and most likely am wrong, but i just wanted to make sure. | |
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Admin Admin
Posts : 59 Join date : 2012-03-13
| Subject: Re: Talent Tree: Telekinesis Sat Mar 24, 2012 5:54 pm | |
| Prone characters take -5 on melee attacks and defense, ranged attacks against the prone target take a -5. Not sure if making throw and pull talents is the right thing to do? | |
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ronmonks
Posts : 17 Join date : 2012-03-14 Age : 34 Location : margate, florida
| Subject: Re: Talent Tree: Telekinesis Sat Mar 24, 2012 11:16 pm | |
| oh ok. i like the talent tree for now. Might want to expand it once the ground work is done though. | |
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| Subject: Re: Talent Tree: Telekinesis | |
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