Prerequisites: Trained in Endurance
Adrenaline Rush: Once per day you may activate adrenaline rush as a swift action, it lasts 5+ Con modifier rounds. While under the effects you gain a +2 on melee attack and damage rolls and cannot use skills which require patience and concentration such as mechanics, use computer, stealth, etc. When the effects wear off you move one level down the condition track.
Adrenaline Surge: As Adrenaline Rush, but you gain DR 5; prerequisites: Adrenaline Rush
Adrenaline Regen: As Adrenaline Rush, but you gain 1d6 heath points each round its active; prerequisites Adrenaline Rush.
Carnage: Once per day as a swift action you may activate carnage, it lasts for 5 + Con Modifier rounds. While under the effects you get -2 on ranged attack rolls but may ignore DR 3 on any and all targets. When carnage ends you move one level down the condition track.