Through the Relay: A Mass Effect RPG

A simplistic tabletop game based on the mass effect universe and the star wars saga edition ruleset.
 
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 Talent Tree: Telekinesis

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Join date : 2012-03-13

PostSubject: Talent Tree: Telekinesis   Sat Mar 24, 2012 3:18 pm

Advanced Pull: As pull but target moves 2 squares closer per round; prerequisites: pull
Master Pull: as pull but the target is also incapable of taking any action while being pulled; prerequisites: pull, advanced pull
Advanced Throw: as throw but target takes 3d6 damage; prerequisites: throw
Master Throw: as throw but target falls prone; prerequisites: throw, advanced throw
Advanced Slam: as slam but add an additional die of damage; prerequisites: slam
Master Slam: as slam but if you exceed their fortitude save by 10 move target one level down the condition track; prerequisites: slam, advanced slam
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ronmonks



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Join date : 2012-03-14
Age : 27
Location : margate, florida

PostSubject: Re: Talent Tree: Telekinesis   Sat Mar 24, 2012 3:35 pm

I'm liking the talent tree, but if regular old pull renders the target prone, doesn't being prone already hinder what actions you can take? It's been a while since i played saga edition, so i could be, and most likely am wrong, but i just wanted to make sure.
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PostSubject: Re: Talent Tree: Telekinesis   Sat Mar 24, 2012 5:54 pm

Prone characters take -5 on melee attacks and defense, ranged attacks against the prone target take a -5. Not sure if making throw and pull talents is the right thing to do?
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ronmonks



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Join date : 2012-03-14
Age : 27
Location : margate, florida

PostSubject: Re: Talent Tree: Telekinesis   Sat Mar 24, 2012 11:16 pm

oh ok. i like the talent tree for now. Might want to expand it once the ground work is done though.
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