Prerequisite: Warp
You remove an enemies shield and begin dealing damage to them.
Time: One standard action
Target: one target within 8 squares with line of sight
Make a biotics check: this will determine the length of the power, dealing 1d8 damage each round
DC 10: 1d4 rounds
DC 15: 1d6 rounds
DC 20: 2d6 rounds
DC 25: 2d8 rounds
Special: this power deals double damage to SR
Cooldown: 4 rounds after completion or target dies (whichever comes first)