Prerequisites: Throw
Time: One standard Action
Target: One target within 8 squares with line of sight.
Target is lifted into the air and quickly slammed against the ground.
Make a biotics check: if the check exceeds their fortitude defense the target is slammed for 3d6 damage with an additional dice for every 5 points your check exceeds their defense, leaving them prone on the ground.
Special: You may spend one resolve point to deal d8s instead, this must be determined prior to rolling your biotics check.
Cooldown: 4 rounds