Prerequisites: Warp
Launch a series of small detonations in a line along the ground, damaging anything in their path.
Time: One standard action
Target: 1 straight 6 square line
Make a Biotics Check: This determines the amount of damage taken by enemies, this is vs their reflex saves, flying enemies are not effected by shockwave.
DC 10: 2d6
DC 15: 3d6
DC 20: 4d6
DC 25: 5d6
Special: User can opt to move one level down the condition track to extend the line 4 squares
Special: User can spend a Resolve point to turn the d6's to d8's