Warp: By altering the mass of a target’s armor you can cause
it to mitigate less damage.
Time: Standard action Target: One target within 6 squares
and line of sight.
Make a Biotics check. If the result of the check equals or
exceeds the target’s reflex defense, the target loses DR 1 to a
minimum of 0 for 1d4 rounds.
Cooldown: Once this talent has been used, it cannot be used
again for 5 rounds.