Create a biotic shield around yourself to stop incoming damage.
Time:One Move Action
Target: Personal
Make a Biotics Check: Adds additional SR based on what is rolled
DC 10: Gain SR 5
DC 15: Gain SR 10
DC 20: Gain SR 15
DC 25: Gain SR 20
Special: This ability lasts until all the SR has been depleted or 1d6 rounds, whichever comes first.
Special: For 1 resolve point you can opt to move the SR gained up to the next level (SR 5 -> SR 10 -> SR 15, etc.)