Through the Relay: A Mass Effect RPG

A simplistic tabletop game based on the mass effect universe and the star wars saga edition ruleset.
 
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 Powers: Pull

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Admin
Admin


Posts : 59
Join date : 2012-03-13

PostSubject: Powers: Pull   Mon Mar 19, 2012 7:33 am

You attempt to pull the target closer to you through the air
Target: One target within 12 square
Time: one standard action
Make a biotics check: Use the result of this biotics check against the targets fortitude defense, if successful the target will recieve a -5 to reflex defense and will begin moving 1 square closer to you for 1d6 rounds.
Cooldown: 3 rounds (after the first one fades)


Last edited by Admin on Sat Mar 24, 2012 6:46 pm; edited 2 times in total
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ronmonks



Posts : 17
Join date : 2012-03-14
Age : 27
Location : margate, florida

PostSubject: Re: Powers: Pull   Tue Mar 20, 2012 12:03 am

wow, that's really good. Does it have a prerequisite? I see cooldown, does that mean that all biotics work off of turn count instead of force powers which have a specific number of uses per encounter?
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PostSubject: Re: Powers: Pull   Tue Mar 20, 2012 6:20 am

there are cooldowns as opposed to use per encounter limit. And other then Prerequisites, to get any biotic power you need Biotic Potential/Biotic Implants as well as Biotic Training feats.
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