Admin Admin
Posts : 59 Join date : 2012-03-13
| Subject: Powers: Pull Mon Mar 19, 2012 7:33 am | |
| You attempt to pull the target closer to you through the air Target: One target within 12 square Time: one standard action Make a biotics check: Use the result of this biotics check against the targets fortitude defense, if successful the target will recieve a -5 to reflex defense and will begin moving 1 square closer to you for 1d6 rounds. Cooldown: 3 rounds (after the first one fades)
Last edited by Admin on Sat Mar 24, 2012 6:46 pm; edited 2 times in total | |
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ronmonks
Posts : 17 Join date : 2012-03-14 Age : 34 Location : margate, florida
| Subject: Re: Powers: Pull Tue Mar 20, 2012 12:03 am | |
| wow, that's really good. Does it have a prerequisite? I see cooldown, does that mean that all biotics work off of turn count instead of force powers which have a specific number of uses per encounter? | |
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Admin Admin
Posts : 59 Join date : 2012-03-13
| Subject: Re: Powers: Pull Tue Mar 20, 2012 6:20 am | |
| there are cooldowns as opposed to use per encounter limit. And other then Prerequisites, to get any biotic power you need Biotic Potential/Biotic Implants as well as Biotic Training feats. | |
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| Subject: Re: Powers: Pull | |
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